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Vehicle Functions |
Updated 04/09/99 |
Vehicle::canMount(VObject, Player or
Client) |
VObject: The
vehicle object Id. Player: The object Id. Example: 8361.
Client: The Client Id. Example: 2049. USED IN: Vehicle.cs
RETURN: True if Player or Client can mount the vehicle. False if
can't mount or failed. |
Used to see if
there is room for the Player or Client to mount the VObject.
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Vehicle::nextPassengerPoint(Vobject) |
VObject: The
vehicle object Id. USED IN: Not currently used in any script
files. RETURN: Number. The next available mount point. If failed
then -1. |
Used to get the
next available mount point on the
vehicle. |
Vehicle::incPassengers(Vobject) |
VObject: The
vehicle object Id. USED IN: Not currently used in any script
files. RETURN: True if succeed or False or -1 if
failed. |
Used to
increment the passenger counter for the VObject.
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Vehicle::incPassengers(Vobject) |
VObject: The
vehicle object Id. USED IN: Not currently used in any script
files. RETURN: True if succeed or False or -1 if
failed. |
Used to
decrement the passenger counter for the VObject.
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Vehicle::getMountPoint(Vobj,
Mpoint) |
Vobj: The
object Id of the vehicle. Mpoint: The mount point. USED IN:
Vehicle.cs RETURN: Position. The X, Y, and Z position of the
Mpoint. Example: "X Y Z". |
Used to get the
position of the desired Mpoint. There are two Mpoints on a Scout,
four on a LPC, and six on an HPC. Mpoint zero is the driver mount
position. Mpoint one is the drivers exit point. Mpoints two through
six are the passenger Mpoints. |
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